Weird Warfare was turn based strategy created by our group “Petoria” in eight weeks, half time.
It was heavily influenced by Advance Wars for Game Boy Advance. It was a very educational game for me in the way that almost everything went wrong. It’s not the best game I’ve made but learned a lot from it.
The game mechanics was very simple with two teams fighting eachother on desert maps. You got three different units at your disposal and the object is to capture your enemy’s base. To do so, you need to capture small towns to acquire new units and to heal your old ones.